Live 3D shape reconstruction, recognition and registration
2011
Abstract
We present a video-based system which interactively captures the geometry of a 3D object in the form of a point cloud, then recognizes and registers known objects in this point cloud in a matter of seconds (fig. 1). In order to achieve interactive speed, we exploit both efficient inference algorithms and parallel computation, often on a GPU. The system can be broken down into two distinct phases: geometry capture, and object inference. We now discuss these in further detail.
Citation
Carlos Hernández, Frank Perbet, Minh-Tri Pham, George Vogiatzis, Oliver J. Woodford, Atsuto Maki, Björn Stenger and Roberto Cipolla. “Live 3D shape reconstruction, recognition and registration.” 2011.
BibTeX
@article{hernndez2011,
title = {Live 3D shape reconstruction, recognition and registration},
author = {Carlos Hernández and Frank Perbet and Minh-Tri Pham and George Vogiatzis and Oliver J. Woodford and Atsuto Maki and Björn Stenger and Roberto Cipolla},
pages = {729},
year = {2011},
doi = {10.1109/iccvw.2011.6130324},
}